Week 13 Build v1.13 includes:
-2 new battles, and a new card zone for a new card type called Sigils. Sigils effect the game and have a limited duration before they disappear.
-Animations and effects for seperate card types
-Many AI card fixes
-Various battle balances and card balances
-Added UI effects
-AI freezing bug fixed
Week 12 Build v1.12 Includes:
- Reworked Monk class with combos
- Weapons now have uses rather than duration in turns
- Adjustments to several battles
- Scaling difficulty system in both Arena and Campaign
- Improved tutorial
- 20 new cards added to Arena and Campaign
- Multiple fixes to cards and Arena drafting skill duplicates
Week 10 build v1.10 includes:
5 new encounters in level 5 for all classes
New intermediate classes Monk and Necromancer
Improved map and UI
Balances to several cards
New loot, stores and crafting over 75 cards in total added
End of week 8 build v1.07 contains:
Majorly reworked Priest and Mage classes, with summons and fixed mana shield
New quest line "Dragon's Lair" with a battle.
UI fixes and improvements
Stave of Brilliance reworded
More cart art for missing cards
Encounter level recommendations to help inform the difficulty
Guard Dog for Warrior now has guard
AI will now prioritise Hero more often
Warrior's Weapons Mastery now activated on a life points threshold
Troll's occasional no death bug fixed.
Self targeting Living Bond fixed.
Version changes for week 7 build v1.03
Enjoy the surrounds of the environment as you explore, the new look game boards are there to improve ambience.