Week 13 Build v1.13 includes:
-2 new battles, and a new card zone for a new card type called Sigils. Sigils effect the game and have a limited duration before they disappear. -Animations and effects for seperate card types -Many AI card fixes -Various battle balances and card balances -Added UI effects -AI freezing bug fixed
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Week 12 Build v1.12 Includes:
- Reworked Monk class with combos - Weapons now have uses rather than duration in turns - Adjustments to several battles - Scaling difficulty system in both Arena and Campaign - Improved tutorial - 20 new cards added to Arena and Campaign - Multiple fixes to cards and Arena drafting skill duplicates Week 10 build v1.10 includes:
5 new encounters in level 5 for all classes New intermediate classes Monk and Necromancer Improved map and UI Balances to several cards New loot, stores and crafting over 75 cards in total added End of week 8 build v1.07 contains:
Majorly reworked Priest and Mage classes, with summons and fixed mana shield
New quest line "Dragon's Lair" with a battle. UI fixes and improvements Stave of Brilliance reworded More cart art for missing cards Encounter level recommendations to help inform the difficulty Guard Dog for Warrior now has guard AI will now prioritise Hero more often Warrior's Weapons Mastery now activated on a life points threshold Troll's occasional no death bug fixed. Self targeting Living Bond fixed. Version changes for week 7 build v1.03
Enjoy the surrounds of the environment as you explore, the new look game boards are there to improve ambience.
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THE DMFair but firm. Here lies the chronicles of our path. Archives
February 2019
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